5/31/2021 Admin

Blazor Tree Creator with Checkboxes


You can build a Blazor tree creator with checkboxes.

A list of checkboxes allows you to assign multiple tags to an entity, such as help desk tickets. Putting the tags in a hierarchical tree allows the tags to contain additional context, for example a customer-service tag under the outside-sales node has a different meaning than a customer-service tag under the inside-sales node.

In addition, hierarchical tree nodes can be moved, (by simply assigning, or removing a parent to the tree nodes). This effectively associates the entity with additional context.

Note - also see: Radzen Blazor Tree Creator with Checkboxes

The Application

image

The sample application (available on the Downloads page of this site), displays a hierarchical tree with checkboxes next to each tree node.

 

image

Clicking the Get Selected button will display a list of the tree nodes that have their checkboxes checked.

 

image

New nodes can be created by clicking the New button, entering a Node Name and setting the Node Parent, and clicking the Save button.

 

image

Existing nodes can be edited by clicking on them.

 

image

This will display the node in the Edit Node section.

The Node Name and Node Parent can be altered and the changes persisted by clicking the Save button.

(Note: The currently selected node will not display in the Node Parent dropdown, so it cannot accidently be selected as a parent of itself)

 

image

While in Edit Node mode, the node can be deleted by clicking the Delete button.

If the node has any children, they will be come the child of the parent of the deleted node.

 

Creating The Application

image

The project is created as a Blazor Server App.

 

image

The following NuGet packages are installed:

 

image

The complete solution contains files added to the Data and Models directories.

The rest of the application is primarily contained in the Index.razor page.

The markup for the Index.razor page is as follows:

 

image

(Note: preventDefault and stopPropagation are required to prevent events tied to selecting a tree node from bubbling up to the underlying tree control and causing nodes with children to collapse)

 

The Data

image

While the Tree must be bound to a collection of a class (TreeNode), that contains a nested collection of children, if a database is used to persist the data, it would need to be stored in a collection that resembles the DataNode class.

Therefore, even though this sample stores data in-memory, a DataNode collection is used to store the data. It is programmatically transformed to and from the TreeNode collection.

 

Loading The Tree (and Node Parent dropdown)

 

When the page first loads, the OnInitializedAsync() fires and loads the sample data, binds it to the collation that is bound to the Tree, and the Dropdown (that is used to select the Node Parent):

 

    protected override async Task OnInitializedAsync()
    {
        // Create initial data (as DataNodes)        
        CreateDefaultTree();
        // Pass DataNodes to GetTree to get a list of TreeNodes
        colAllTags =
            await TreeUtility.GetTree(colDataNode);
        // Get colTreelist
        colTreelist =
            await TreeUtility.GetTreeList(colAllTags, SelectedTreeNode);
    }

 

The CreateDefaultTree() method simply creates a collection of tree nodes, including which ones are selected:

 

    private void CreateDefaultTree()
    {
        colDataNode.Add(
            new DataNode 
            { Id = 1, IsSelected = false, NodeName = "One", ParentId = null });
        colDataNode.Add(
            new DataNode 
            { 
                Id = 2, IsSelected = false, NodeName = "One-One", ParentId = 1 
            });
        colDataNode.Add(
            new DataNode 
            { 
                Id = 3, IsSelected = true, NodeName = "One-Two", ParentId = 1 
            });
        colDataNode.Add(
            new DataNode 
            { 
                Id = 4, IsSelected = true, NodeName = "Two", ParentId = null 
            });
        colDataNode.Add(
            new DataNode 
            { 
                Id = 5, IsSelected = false, NodeName = "Two-One", ParentId = 4 
            });
        colDataNode.Add(
            new DataNode 
            { 
                Id = 6, IsSelected = false, NodeName = "Two-One-One", ParentId = 5 
            });
        colDataNode.Add(
            new DataNode 
            { 
                Id = 7, IsSelected = true, NodeName = "Two-Two", ParentId = 4 
            });
    }

 

The TreeUtility.GetTree(colDataNode) method takes that DataNode collection and transforms it into a TreeNode collection using the following code:

 

        public static async Task<List<TreeNode>> GetTree(List<DataNode> DataNodes)
        {
            List<TreeNode> ColTreeNodes = new List<TreeNode>();
            // Get all the top level nodes
            foreach (var node in DataNodes.Where(x => x.ParentId == null))
            {
                TreeNode objTreeNode = new TreeNode();
                objTreeNode.Id = node.Id;
                objTreeNode.NodeName = node.NodeName;
                objTreeNode.IsSelected = node.IsSelected;
                objTreeNode.Children = new List<TreeNode>();
                ColTreeNodes.Add(objTreeNode);
                //Recursively call the AddChildren method adding all children
                await Task.Run(() => AddChildren(DataNodes, ColTreeNodes, objTreeNode));
            }
            return ColTreeNodes;
        }

 

        private static void AddChildren(
            List<DataNode> colNodeItemCollection,
            List<TreeNode> colTreeNodeCollection,
            TreeNode paramTreeNode)
        {
            // Get the children of the current item
            // This method may be called from the top level 
            // or recursively by one of the child items
            var ChildResults = from objNode in colNodeItemCollection
                               where objNode.ParentId == paramTreeNode.Id
                               select objNode;
            // Loop thru each Child of the current Node
            foreach (var objChild in ChildResults)
            {
                // Create a new Node
                var objNewNode = new TreeNode();
                objNewNode.Id = objChild.Id;
                objNewNode.NodeName = objChild.NodeName;
                objNewNode.IsSelected = objChild.IsSelected;
                objNewNode.Children = new List<TreeNode>();
                paramTreeNode.Children.Add(objNewNode);
                //Recursively call the AddChildren method adding all children
                AddChildren(colNodeItemCollection, colTreeNodeCollection, objNewNode);
            }
        }

 

Finally, the TreeUtility.GetTreeList(colAllTags, SelectedTreeNode) method takes that collection, and the currently selected node, and creates a collection of TreeListNode that is bound to the Dropdown that is used to select the Node Parent, using the following code:

 

       public static async Task<List<TreeListNode>> GetTreeList(
            List<TreeNode> TreeNodes, TreeNode CurrentSelectedNode)
        {
            List<TreeListNode> ColTreeNodes = new List<TreeListNode>();
            // Create default
            ColTreeNodes.Add(
                new TreeListNode()
                {
                    Id = 0,
                    ParentId = 0,
                    NodeName = "[None]"
                });
            // Get all the top level nodes
            foreach (var node in TreeNodes)
            {
                ColTreeNodes.Add(
                    new TreeListNode()
                    {
                        Id = node.Id,
                        ParentId = 0,
                        NodeName = node.NodeName
                    });
                // Recursively call the AddChildren method adding all children
                await Task.Run(() =>
                AddTreeListChildren(TreeNodes, ColTreeNodes, node));
            }
            // Prepare final collection
            List<TreeListNode> ColFinalTreeNodes = new List<TreeListNode>();
            foreach (var item in ColTreeNodes)
            {
                // Do not add the currently selected node to the list
                if (item.Id != CurrentSelectedNode.Id)
                {
                    ColFinalTreeNodes.Add(item);
                }
            }
            
            return ColFinalTreeNodes;
        }

 

        private static void AddTreeListChildren(
            List<TreeNode> colNodeItemCollection,
            List<TreeListNode> colTreeNodeCollection,
            TreeNode paramTreeNode)
        {
            // Get the children of the current item
            // This method may be called from the top level 
            // or recursively by one of the child items
            // Loop thru each Child of the current Node
            foreach (var objChild in paramTreeNode.Children)
            {
                // Get the Parent node
                var ParentNode = 
                    colTreeNodeCollection
                    .Where(x => x.Id == paramTreeNode.Id).FirstOrDefault();
                // See how many dots the Parent has
                int CountOfParentDots = ParentNode.NodeName.Count(x => x == '.');
                colTreeNodeCollection.Add(
                    new TreeListNode()
                    {
                        Id = objChild.Id,
                        ParentId = ParentNode.Id,
                        NodeName = $"{AddDots(CountOfParentDots + 1)}{objChild.NodeName}"
                    });
                // Recursively call the AddChildren method adding all children
                AddTreeListChildren(colNodeItemCollection, colTreeNodeCollection, objChild);
            }
        }

 

        private static string AddDots(int intDots)
        {
            String strDots = "";
            for (int i = 0; i < intDots; i++)
            {
                strDots += ". ";
            }
            return strDots;
        }

 

 

Selecting a Node

image

When a node is selected, and loaded into the Edit Node box, the following code is used:

 

    async void SelectNode(TreeNode selectedNode)
    {
        EditLabel = "Edit Node";
        SelectedTreeNode = selectedNode;
        SelectedTreeNodeParentId = 0;
        var SelectedNode =
        colDataNode.Where(x => x.Id == selectedNode.Id)
        .FirstOrDefault();
        if (SelectedNode != null)
        {
            SelectedTreeNodeParentId =
            colDataNode.Where(x => x.Id == selectedNode.Id)
            .FirstOrDefault().ParentId ?? 0;
        }
        // Refresh parent dropdown list
        colTreelist = 
            await TreeUtility.GetTreeList(colAllTags, SelectedTreeNode);
        StateHasChanged();
    }

 

The New Button

image

When the New button is pressed, the following code is used:

 

    private async void SetNewNode()
    {
        EditLabel = "New Node";
        SelectedTreeNode =
            new TreeNode()
            {
                Id = -1,
                NodeName = "",
                IsSelected = false,
                Children = new List<TreeNode>()
            };
        // Get colTreelist
        colTreelist = 
            await TreeUtility.GetTreeList(colAllTags, SelectedTreeNode);
        StateHasChanged();
    }

 

 

The Save Button

image

When the Save button is pressed, the following code is used:

 

    private async void SaveNode()
    {
        if (SelectedTreeNode != null)
        {
            if (SelectedTreeNode.Id > 0) // Existing Node
            {
                // Find the node in the colDataNode list
                var EditedNode =
                    colDataNode.Where(x => x.Id == SelectedTreeNode.Id)
                    .FirstOrDefault();
                // Edit the Node Name
                EditedNode.NodeName = SelectedTreeNode.NodeName;
                // Make node a child of the selected parent
                if (SelectedTreeNodeParentId == 0)
                {
                    EditedNode.ParentId = null;
                }
                else
                {
                    EditedNode.ParentId = SelectedTreeNodeParentId;
                }
                // Pass DataNodes to GetTree to get a list of TreeNodes
                colAllTags = await TreeUtility.GetTree(colDataNode);
                // Get colTreelist
                colTreelist = await TreeUtility.GetTreeList(colAllTags, SelectedTreeNode);
            }
            else // New Node
            {
                if (SelectedTreeNode.NodeName.Trim().Length > 0)
                {
                    intCurrentId = intCurrentId + 1;
                    // Add the node
                    var NewNode = new DataNode()
                    {
                        Id = intCurrentId,
                        NodeName = SelectedTreeNode.NodeName,
                        IsSelected = false
                    };
                    // Set ParentId
                    if (SelectedTreeNodeParentId == 0)
                    {
                        NewNode.ParentId = null;
                    }
                    else
                    {
                        NewNode.ParentId = SelectedTreeNodeParentId;
                    }
                    // Add the new node to colDataNode
                    colDataNode.Add(NewNode);
                    // Pass DataNodes to GetTree to get a list of TreeNodes
                    colAllTags = await TreeUtility.GetTree(colDataNode);
                    // Get colTreelist
                    colTreelist = await TreeUtility.GetTreeList(colAllTags, SelectedTreeNode);
                    // Clear the SelectedTreeNode
                    SelectedTreeNode =
                    new TreeNode()
                    {
                        Id = -1,
                        NodeName = "",
                        IsSelected = false,
                        Children = new List<TreeNode>()
                    };
                }
            }
        }
        StateHasChanged();
    }

 

 

The Delete Button

image

When the Delete button is pressed, the following code is used:

 

    private async void DeleteNode()
    {
        if (SelectedTreeNode.Id > -1)
        {
            // Find the node in the colDataNode list
            var DeletedNode =
                colDataNode.Where(x => x.Id == SelectedTreeNode.Id)
                .FirstOrDefault();
            // Get the ParentId (if any)
            var DeletedParentId = DeletedNode.ParentId;
            // Update all child nodes (if any) to he new ParentId
            List<DataNode> ChildNodes =
                colDataNode.Where(x => x.ParentId == DeletedNode.Id)
                .ToList();
            foreach (var item in ChildNodes)
            {
                // Get the node
                var ChildNode =
                colDataNode.Where(x => x.Id == item.Id).FirstOrDefault();
                // Update the ParentId
                ChildNode.ParentId = DeletedParentId;
            }
            // ** Remove the node from the colDataNode  collection **
            colDataNode.Remove(DeletedNode);
            // Pass DataNodes to GetTree to get a list of TreeNodes
            colAllTags = await TreeUtility.GetTree(colDataNode);
            // Get colTreelist
            colTreelist = 
                await TreeUtility.GetTreeList(
                    colAllTags, SelectedTreeNode);
            // Set mode to New Node
            SetNewNode();
            StateHasChanged();
        }
    }

 

The Get Selected Button

image

When the Get Selected button is pressed, the following method takes the TreeNode collection and returns a list of the tree nodes that were selected:

 

        public static async Task<List<TreeNode>> GetSelected(List<TreeNode> TreeNodes)
        {
            List<TreeNode> ColSelectedTreeNodes = new List<TreeNode>();
            // Get all the top level nodes
            foreach (var node in TreeNodes)
            {
                if (node.IsSelected)
                {
                    ColSelectedTreeNodes.Add(node);
                }
                // Recursively call the AddChildren method adding all children
                await Task.Run(() => AddSelectedChildren(TreeNodes, ColSelectedTreeNodes, node));
            }
            return ColSelectedTreeNodes;
        }

 

        private static void AddSelectedChildren(
            List<TreeNode> colNodeItemCollection,
            List<TreeNode> colTreeNodeCollection,
            TreeNode paramTreeNode)
        {
            // Get the children of the current item
            // This method may be called from the top level 
            // or recursively by one of the child items
            // Loop thru each Child of the current Node
            foreach (var objChild in paramTreeNode.Children)
            {
                if (objChild.IsSelected)
                {
                    colTreeNodeCollection.Add(objChild);
                }
                // Recursively call the AddChildren method adding all children
                AddSelectedChildren(colNodeItemCollection, colTreeNodeCollection, objChild);
            }
        }

 

Note

 

Download

The project is available on the Downloads page on this site.

You must have Visual Studio 2019 (or higher) installed to run the code.

Links

excubo-ag/Blazor.TreeViews

Radzen

Radzen Blazor Tree Creator with Checkboxes

An error has occurred. This application may no longer respond until reloaded. Reload 🗙